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Showing posts with label Film. Show all posts
Showing posts with label Film. Show all posts

Wednesday, June 27, 2018

[Quora Answer] Tony Stark vs Bruce Wayne (Compare and Contrast)

I swear I occasionally write about things that aren't comic books. Trust me. It happens. Very, very rarely, but it does happen.

Some spoilers for Avengers: Infinity War ahead.

See more of my content on Quora.


Is Iron Man Now a More Depressing Character than Batman?

While Tony’s certainly lost a lot (his parents, his mentor figure, the closest thing he had to a son, etc), he still has had a much better support network than Batman tends to have. Tony’s closer to the remaining members of the Avengers than Batman tends to be to the Justice League, or even the Bat Family.
Now, as of Infinity War, you could make an argument either way. I think a lot of it will revolve around how Tony reacts to these losses. Typically, when Tony loses something, he attempts to fix things, not break things.
This could be pretty important, because Batman, as we’ve seen, tends to deal with loss by punching it away.



He’s got a lot more anger in his system than Tony’s really ever had (with the possible exception of that one scene in Civil War). While Batman focuses on destroying and intimidating the criminal element in Gotham, Tony tends to focus on building suits, designing drones, AI, armor, support equipment, what have you. Batman needs to take out his anger and guilt issues on the criminal element. Tony needs to atone for his mistakes by building something better.
With Spider-Man, we see this take another form. He essentially views Peter Parker as his next project, as well as a surrogate son. He wants to make Peter a better version of himself, so Peter won’t make the same mistake, but also so that Peter will be able to do the job better than Tony ever could.
Batman cannot rest as long as there is crime, because he feels he is needed. Tony is trying to create a world where he, himself, is no longer needed.
With Peter gone, Tony could very well sink into a mire of depression and misery.
Or.
He could try to fix things.
Build something better.
Make it so no one will ever have to go through what he just endured.
Batman’s character is, to a certain extent, based around pessimism. Batman can’t really win. Not finally. He can’t rest or retire. It’s heavily implied that Batman is a destructive force, not only to crime in Gotham, but to Bruce Wayne as well, and everyone he cares about. Because Batman is working out his anger and guilt on all the individual petty criminals in his path, as well as the supervillains. And each act of violence he commits tends to create or inspire a new antagonist. Most of Batman’s villains exist because of Batman’s own obsessions. He essentially creates his own monsters. And so the cycle continues.
While Tony has created his own fair share of monsters, I think he’s got a hopeful streak that Bruce never really had. He believes he can make something better, so long as he just keeps trying.
As long as he keeps trying in Avengers 4, I don’t think Tony will ever be quite as depressing as Batman. Because Batman knows he’s going to die alone, having either driven away or ruined the lives of the people that he cares about. But Iron Man truly believes he can fix anything.

Tuesday, June 26, 2018

[Quora Answer] Thanos on Xandar

Spoilers ahead...

Someone on Quora was asking how various Quorans would write a scene of Thanos's arrival on Xandar. Given that this involves writing, writing villains specifically, and Marvel, I figured this fit pretty perfectly in my wheelhouse.

Very minor spoilers for Avengers: Infinity War ahead, but this is how I would have handled such a scene.

See more of my content on Quora.

The Fall of Xandar

If such a thing had to be done (presumably as a Marvel one-shot), I’d do it from the perspective of an ordinary Xandarian on the ground. Have it open with Thanos’s ship having just appeared overhead. Panic in the streets. What remains of the Nova Corps fleet rushing to meet the enemy head-on, but the end is clear. Everyone knows those pilots won’t be coming back.
A PA drones in the background, echoing hauntingly through the streets, notifying residents not to panic, to retreat to their designated shelters in an orderly fashion, that the Nova Corps is prepared. The Nova Corps will save them.
No one listens. The PA fades further and further into the background the longer the film goes on. We see civilians fleeing in every direction. Even a few Nova Corps soldiers are joining them, looking terrified. Our POV character is rooted in place, staring up at the massive warship overhead. Just in time, we see Cull Obsidian kicking a Nova Corps tank away with a lazy push of his foot, seemingly unaffected by the blaster fire striking him repeatedly from all sides. He notices us. A Nova Corps fighter swings by overhead, distracting Cull Obsidian just long enough for our POV character to scramble away, but before the fighter can do anything, there is a flash of blue light as Proxima Midnight’s spear tears the fighter in half.
From our hiding place, we see Ebony Maw tearing open a set of heavy security doors from a distance, using only the power of his mind, as he gleefully announces to Xandar that the Savior of the Universe has come.
“Thanos is here, dear children! Worry not! For the Titan shall set you free!”
We get distracted by Nova Corps reinforcements arriving, but Corvus Glaive appears and makes short work of them, dispatching them with ruthless efficiency and ease. Once, he comes within inches of discovering our hiding spot, but he, too, has his attention drawn.
As we see Thanos emerging from the smoke. A terrified Nova Corpsman, just a kid, maybe a cadet, is clutching the orb, trying desperately to keep it from the Mad Titan’s grasp. The city around him is burning, and his uniform is in tatters. He must have barely escaped some sort of slaughter in the vault where the Orb was being kept. Only for Thanos to pursue him.
The Children of Thanos form up behind their leader. Corvus Glaive makes a move towards the Corpsman, but Thanos holds up a hand. His expression is soft, almost gentle. He moves slowly towards the kid.
“There now, child,” he says softly. “I don’t want to hurt you. All I want is the Orb.”
“You can’t have it! Y-you can’t! You…killed…”
“I want to save you, boy,” whispers Thanos, getting down on one knee to look the boy in the eye. “I want to save all of you.”
He reaches out, stretching forth his hand to take the Orb. For a second, it looks like the boy will relent and give it to him. But at the last second, the boy scrambles back, tears streaking down his face. He can’t back away far. There’s a wall behind him that impedes his progress. He’s trapped.
Thanos’s expression is one of regret. Mixed with respect.
“I understand,” says Thanos, reaching for the Orb. “You are a brave man.”
He crushes the boy’s head in his fist with hardly an effort, and the body crumples to the ground as Thanos scoops up the orb. As he turns, he sees us. But his expression remains soft.
“I want to save you all,” whispers Thanos. “And I promise you, I will. No matter the cost.”
As Thanos and the Children of Thanos vanish into the smoke, the camera zooms in on our terrified POV character, and pans around to show the scope of the destruction.
The screen slowly fades to black, taking all the background sound with it.
Only the endless loop of the PA remains.
“Please remain calm…The Nova Corps is on the way…the situation will be resolved soon…please remain calm…”

Friday, June 22, 2018

[Quora Answer] Vision's Powers in Infinity War

Another day, another Quora answer in place of an actual post. This one has some spoilers for Avengers: Infinity War, so read at your own risk.

Spoilers...

Seriously, don't even read the title if you haven't seen the movie.

See more of my content on Quora.

Why Do Vision's Powers Fluctuate in Infinity War?

I believe the in-universe answer is that Corvus Glaive’s…well…glaive, was designed to pierce anything. The glaive “disrupts my phasing” he says. Since Vision’s powers mostly revolve around “hardening” or “softening” his body, the glaive effectively makes the bulk of Vision’s abilities unreliable at best. He’s still got the space laser thing going for him, but that’s pretty much always had a slightcollateral damage issue.
In a crowded city, like at the beginning, he probably didn’t want to risk it, even at the cost of his own life, until it was absolutely necessary.
Most likely, Corvus’s attempts to remove the stone directly with his glaive interfered even with that. I’m guessing Thanos didn’t send Corvus specifically after Vision just because he thought it would be a fun match-up. Pretty much all the Children of Thanos have some sort of advantage during their initial showing. Maw can hold his own against Strange. Corvus can overpower Vision.
Towards the end of the movie, Vision seems like he still hasn’t fully recovered from Corvus’s attack on him. He acts like he’s injured pretty consistently. It’s also possible, too, that whatever Shuri was doing to attempt to remove the stone from him was also weakening him, as it effectively would involve slowly cutting off his access to the source of his powers.
The out-of-universe reason is that Vision and Wanda needed to be in danger, and Thanos and the Children of Thanos needed to seem like a credible threat. Hard to threaten a guy who can make himself intangible at will. So give Corvus the ability to cancel out that power.
Problem solved.

Thursday, June 21, 2018

[Quora Answer] Why Marvel's Films Do Better than DC's

I was pretty active on Quora a few weeks back, and I thought it might be fun to share a few of my answers here, starting with a question of "Why Marvel's Films Do Better Than DC's".

https://www.quora.com/profile/Joseph-Rose-33

Why Do Marvel's Films Do Better than DC's?

A couple reasons.
First, Marvel was working from a position of weakness, whereas DC has been working from a position of strength. At least as far as characters go. When the MCU started, they didn’t have the movie rights to any of their top-tier characters. What they had were the B- and C-listers (as far as popularity goes, at least…Cap will always be #1 for me). This is actually pretty similar to the position Marvel was in when they created the Avengers way back in the day. Rather than choosing to take their bestsellers and stick them on a team together (like DC did with the Justice League), Marvel chose to revitalize some of their less popular characters by teaming them up. It worked like a dream back in the day.
But anyway, back to the movies. Marvel knew they wouldn’t be able to bank on brand recognition alone. They had to think, they had to plan, they had to get it right on the first try. So that’s what they did.
DC, on the other hand, had all their characters. Especially the best ones. Superman, Wonder Woman, Batman. They had the rights to everyone. They had the brand recognition that Marvel could only dream about. This meant that when it came time to make each movie, they banked a lot more on “Everyone knows Superman!” than Marvel could. Look at it this way, if you’ve got a massive arsenal of nuclear weapons, you probably won’t feel a burning need to spend time lining up your shot before you push the big red button. But if all you’ve got is a bow and a handful of arrows, you’d better make sure you make your shots count.
The only thing they didn’t have was time. Marvel had beaten them to the punch with the whole “cinematic universe” idea, and now whatever DC did, they would get compared to Marvel. So they decided to distance themselves from Marvel tonally, with…mixed success, shall we say.
However, this created another problem. DC didn’t want to risk Marvel getting further ahead of them than they already were, so they rushed a few things. Whereas Marvel released The Avengers as the sixth movie in a series, DC only really had three movies leading up to Justice League (Suicide Squad was in there too, but didn’t really contribute much to the mix).
The other main issue is that Marvel hires fans. Kevin Feige won’t bring on a director or a writer if they don’t love the source material. Look at Winter Soldier. Look at how cool the Russo brothers clearly think Captain America is. And they give him a lot of moments to show it off. Look at how cool Favreau thinks Iron Man is. Or how much James Gunn cares about the Guardians. They love these characters and want to share that love with the audience. As a result, we love them too. Even more impressive is the fact that Marvel tends to hire up-and-coming directors who love comics. The Russos, for example, had hardly done anything big budget before Winter Soldier.
DC hires people with pedigree. Zack Snyder has done some visually impressive movies before, but he clearly doesn’t get Superman. In my personal opinion, I think Snyder doesn’t even like Superman, not because of his character, but because Snyder has a hard time with what Superman stands for. This becomes pretty evident in Batman v. Superman when everyone but Superman gets to tell the audience their side of the story. But that’s another conversation for another day.
Yet another reason is more deeply ingrained in the characters. There’s a meme that goes “DC heroes are gods trying to be men; Marvel heroes are men trying to be gods.” It’s pretty close to true. Your average member of the Justice League could probably take down most of the Avengers on their best day, but this cosmic level of power tends to make DC heroes a bit harder to relate to. Effectively, DC tends to go for the power fantasy route (even Batman and Catwoman can somehow take out three Flashes at the same time nowadays), while Marvel tends to make more down-to-earth heroes (the “anyone can be a hero” route). This is a lot of the reason why DC’s big three (Superman, Batman, Wonder Woman) are two godlike immortals and one supergenius, while Marvel’s main heroes (Captain America, Thor, Iron Man, Spidey) are three mortals (one scrawny kid turned Super Soldier, one messed up recovering alcoholic supergenius, and a kid from Queens who got bit by a spider) and one godlike immortal. As a result, it’s slightly easier for Marvel to get us to relate to these characters on the big screen. I have friends who still have a hard time relating to Wonder Woman or Superman, even after seeing the movies.
Another reason is the visual effects (this is a tiny one, but it contributes). Marvel is owned by Disney, and Disney owned Industrial Light and Magic, one of the best visual effects companies in the world. As a result, Marvel and Disney get first dibs on ILM, and it shows. DC, unfortunately, tends to have to find someone else to be their main VFX company.
But the main reason, the #1 reason for Marvel finding greater success than DC…
Is this guy.
Kevin Feige. Perhaps the greatest superhero of them all.
If the MCU were a TV show, Feige would be the showrunner, the lead writer, the head honcho. He created a plan for the MCU early on (most likely he planned out Phase 1 by itself, with a few dangling plot threads, and then planned phases 2 and 3 together), and Marvel gave him the power to enforce that plan. Various directors have mentioned that Marvel gives them 2 or 3 mandates (this event needs to happen, this character needs to be introduced, this character absolutely cannot die, etc). These mandates all come from Feige. From his plan for the universe. And on top of everything else he does, he hires people who get along, so that James Gunn can work with the Russo Brothers just fine, without egos getting in the way.
After Infinity War, people are still finding bits of foreshadowing in previous Marvel movies (especially Age of Ultron). While some of this is probably the usual comics thing of one writer leaving a hint of things to come, and the next trying desperately to work out a plot that fits that hint later, but a lot of this is definitely Feige. He’s a master planner, and he’s a superfan to boot.
DC doesn’t have anyone to match Feige. Snyder was their best bet, initially, but we know how that turned out. And, later in his run, DC lost faith in Snyder and started undercutting him (again, with mixed results). Marvel has pretty much always backed Feige 100%.

Wednesday, June 20, 2018

[SPOILER TALK] Incredibles 2 - How I Would Have Handled Screenslaver

Just for fun, I started thinking of how I would have handled Screenslaver in Incredibles 2. This is just a fun thought-experiment, because I felt there was more potential to this villain than we wound up seeing. I'm nowhere near as good a storyteller as Brad Bird is, so take everything I say with a grain of salt.

Mostly I just really like playing around with villains, and this is a thinly veiled excuse for me to do so, disguised as some sort of critique.

Also, as the title suggests, spoilers ahead. Don't read this if you haven't seen the movie and don't want some twists spoiled for you.

...

Are they gone?

Okay, we can continue.


How They Did It

Now, The Incredibles 2 does some fun stuff with Screenslaver, but I felt like they could have done more if they went in a slightly different direction.

In the movie, Screenslaver hypnotizes people through screens, and even has a pair of goggles that can hypnotize people, so long as the goggles are on. If the screens or the goggles are broken, then Screenslaver's control is broken.

Secretly, Screenslaver is a hypnotized pizza delivery guy, being controlled by Evelyn Deavor (she literally has Evil Endeavor in her name, by the way, which as foreshadowing goes is just shy of putting up neon signs) for the purpose of making the supers illegal forever. She wants to destroy Supers because her father was killed, though he relied on Supers coming to save him.

How I Would Have Done It

Depending on what you want, you could have Evelyn or Winston turn out to be Screenslaver in my version. Personally, I'd like Winston to be the face, because that's what he does, and Evelyn to be the support, effectively making them both Screenslaver. Like the Parr family plotline revolving around how they're stronger together, you could have Winston and Evelyn be a powerful villain, but only when they're working in concert. Their motives are aligned, and neither of them can truly be effective without the other. Winston is enough of a geek to know the weak points of various heroes, and also understands human psychology well enough to be able to sell them on anything, while Evelyn is the mind behind all the tech.

Hypnotism still works through screens and goggles, providing an instant override of another person's mind. However, hypnotism works more like it does in real life, where responses and behaviors can be programmed into a person's mind, even after the hypnotism has concluded. Breaking the glasses and the screens disrupts direct control, but programmed responses still remain.

Why this change? One, it means that the problem of hypnotism isn't easily resolved. Two, it works into this new Screenslaver's master plan.

See, bitterness against superheroes is kind of bland, I think. We've already basically seen that done much more thoroughly in Captain America: Civil War. So part of my idea is a villain overhaul, an overhaul that will, hopefully, tie all the plot threads of The Incredibles 2 together in a much more satisfying way.

I'd write Screenslaver's motives as being to make sure Supers succeed. Not to take their place or supplant them like Syndrome wanted, but to make sure all Supers everywhere succeeded, became popular, became...well, marketable. With screen-based hypnotism, and a very public face of villainy, the Deavor siblings could effectively generate their own conflicts, creating the threats and then dispatching heroes to deal with those threats, all while serving as the main advocates for the supers, the only ones willing to give them a break when no one else would. A lot of power and influence would come with that. But on top of it, it gives the supers brand recognition.

The main thing we're told about Winston is that he can sell just about anything. Whatever he gets his hands on, he markets. Later in the movie, we see the Incredibile (really should have been Incredicar, just saying) in some rich guy's living room. Bob gets really upset, noting that he was told the car was destroyed, but this guy was able to buy it anyway. As it is, this is mainly used as comic relief, as well as a way to get the kids out of a messy situation later. The car is little more than a plot device.

But what if the car was on the market for a reason? What if Bob being told the car was beyond all repair actually had bearing on the plot? What if this reveal leads to someone (say Dash, he needs more to do) discovering that superhero paraphernalia is being auctioned off at insane prices. In the wake of Supers being declared illegal years before, surely all those devices and vehicles and gadgets wouldn't have been something people wanted to keep around. So Winston was able to snatch them up for pennies. Maybe he believed that Supers would come back on their own, but now he's realized he needs to take a little initiative. In the wake of Syndrome's attack, the time is perfect for Supers to make a comeback.

Whereas Syndrome did what he did for status and revenge, and Evelyn in the movie did things out of bitterness, this new Screenslaver does everything for gain, for profit, effectively, for merchandising.

This would put the Incredibles into conflict with someone who, effectively, is trying to use Supers for financial gain, effectively generating superpowered battles for popularity, merchandise, maybe even good TV somewhere down the line. Rather than someone who is trying to destroy what the Incredibles stand for, you have someone who is trying to give them everything they want, pre-packaged, but working with them would potentially corrupt the very idea of superheroes.

If behaviors programmed into people during hypnosis stick around, then they can effectively use TV coverage of heroes to program their audiences into buying more merchandise, maybe even program troublesome supers into going along with it. Effectively, it makes Screenslaver less about destruction and more about gaming the market. Less about a somewhat transparent "let's discredit heroes by having them robotically state their intention to turn evil while wearing these mysterious goggles that are identical to the ones on the supervillain that controls minds" plot, and more about manipulation, subtlety, ruthlessness.

I feel like that kind of villain could have been truly interesting, if done correctly. And when the Incredibles start to unravel Screenslaver's plot, the screens could then be used to turn everyone against them. Not just the people wearing the goggles or watching the videos at that moment, but everyone.

This would grant the Incredibles a chance to choose:

Go along with Screenslaver's plan, amass fame and fortune, be beloved by everyone...

Or be hated and hunted by the very people you're trying to protect, all in the name of doing what's right.

There's a line that Rick Dicker says early in the movie. "People in power don't understand people like you, people that do good just because it's the right thing to do." This line could have come back, even been the driving theme of the movie. The Incredibles would have to deal with real consequences for their actions, they'd have a choice to be heroes, or to become a part of the evil plan, and see exactly what the consequences of that choice would be. Effectively, they'd have a chance to prove that they're the sort of people who do good, simply because it's right. It doesn't gain them anything. In theory, they could lose everything they have. The fancy house Winston gave them, the cushy life, the adoration of the public, the middle-class existence they've grown used to...they could lose all of it. But they choose to do what's right anyway.

And Winston and Evelyn Deavor are powerful people. They could very well think that Supers are just trying to get ahead. Towards the beginning of the movie, they're effectively able to buy Mr. Incredible, Elastigirl, and Frozone. The only real weakness Screenslaver would have in this version, is what Agent Dicker said.

Not everyone is in it for the reward or the money. Some people do good solely because it's the right thing to do. That's not something Screenslaver would understand.

Anyway, that's just me playing around with the concept of Screenslaver. What do y'all think? How would you guys handle a villain like that, given the chance?

Incredibles 2 - The Middle of the High Road


Pixar has an uneven track record when it comes to sequels. Sure, you've got gems like Toy Story 2 and 3, movies that are arguably better than the original in a lot of ways, while still expanding on the same formula. But you've also got Monsters University, a pretty fun movie that really didn't need to exist, and Finding Dory, a...less fun movie that needed to exist even less. And let's not even discuss Cars 2, a spy/action movie with race cars that somehow managed to have exactly one entertaining scene. Add to this the fact that Pixar's quality of late has been equally uneven (full disclosure: I heard Coco was good, but have yet to see it...it's on my Netflix list, okay?). For every Inside Out, it seems like we get at least one Good Dinosaur.

So where does Incredibles 2 fall on that spectrum?

Kind of...in the middle, actually. It's way better as a movie than Finding Dory, and it's a million times more fun than Cars 2 could ever hope to be, but it doesn't quite manage to replicate what the Toy Story sequels pulled off.

To really give a good idea of what's going on here, I'm going to break this review down into some sections.

The Good

Same Formula, New Story

A good sequel either expands on the original (effectively doing more of the same, but enhancing each aspect) or continues the story (think The Two Towers). This movie effectively does both. You can tell that, in many ways, it's a beat-for-beat retread of the first one, but it tackles just about everything from a different angle. 

For example, Elastigirl's story is basically what Mr. Incredible's was from the first movie (minus the fat jokes, obviously), starting with a wealthy benefactor (composed of a male-female partnership) that pays for just about all their needs while giving them a chance to cut loose and be heroes even though society doesn't understand them. There's a couple switchups in there, namely the volcano being swapped out for a skyscraper, but the premise remains just about the same. Meanwhile Mr. Incredible is dealing with the kids at home. The just power through it brand of problem solving that Bob had in the first movie is applied to entirely different situations in this one. Instead of figuring out how to take out a killer robot, or working out how to hide his hero work from his wife, he's trying to wrap his head around Dash's math homework and Violet's relationship problems. Just like in the first movie, Bob initially gets thrown off-balance, but eventually manages to work out a solution. 

It makes things feel very familiar, but not stale.

Fun, Creative Action

There's a lot of creative action in this movie, even when you're not in a fight scene, that really helps make the movie feel fun. Jack-Jack's craziness is played up mostly for laughs, especially against a poor raccoon that he mistakes for a movie criminal. Elastigirl uses her ability to stretch in about a million different cool ways over the course of about five minutes. Edna is both over-the-top and hilarious as always. Violet has a pretty awesome fight scene where she manages to use her force fields in new, impressive ways.

Humor with Heart

Just about every crazy thing that happened in this movie garnered a laugh in my theater, almost immediately followed by an audible "aw". Bob's struggles (helping his kids, feeling useless, resentment) are relatable as always. Edna has some surprisingly sweet moments. Basically everything that made the humor work in the first movie comes back again.

The Visuals

Need I say more? It's a Pixar movie. The visuals are gorgeous. The backgrounds are just about photorealistic. And even though you can tell they had difficulty finding the line on a few characters (*cough* Brick and Reflux), they do a really good job of staying just out of the Uncanny Valley.
These two can sometimes look a bit weird,
depending on the shot...
I think it's more a problem of balance with these guys though. Balancing cartoony designs with realistic textures is hard work, after all, so I don't really hold that against them.

The Family

Especially towards the end of the movie, just about every scene with Bob and the kids is great. Bob and Helen still fight, but it's more because they're pushed into a corner. When push comes to shove, both of them are actually really supportive of one another. Dash and Violet still bicker, but their development from the last movie carries over. Bob might resent Elastigirl getting to go out and be a hero instead of him, but he still supports her 100%, while doing everything he can to help his family succeed.

The Bad

Okay, the bad stuff here isn't that bad. This movie's one of those "just a few steps shy of being great" situations. As a result, these points will be nitpicky.

The Threat

The first Incredibles did a great job of establishing Syndrome, and his plan, as a very real threat to the Parr family. We see the giant robot fight Mr. Incredible twice, both times it nearly kills him, and we see how obviously it's been improved between iterations. We see that Syndrome, despite his lack of powers, can hold his own against the Incredibles through his gadgets (rocket boots to stay out of range, zero-point energy gauntlets to immobilize them, etc). On top of that, Syndrome clearly has an organization at his back, which means that he can effectively be an omnipresent threat in the second half of the movie. We also know exactly what his plan is and where it's headed. And, on top of that, he clearly has a bunch of backup plans and contingencies, in case things go wrong. If the heroes get  a hit in on the robot, it learns; if robot goes wild, he has the gauntlet (which, granted, doesn't work because the robot learns, but still); if the robot gets beaten, he can go after Jack-Jack. Until Syndrome is dead, he remains a constant threat.

The threat in the sequel is a bit...well, less. Not to spoil anything, but Screenslaver's master plan is an okay one, but once things start going wrong, the villain clearly has no ability to adjust to it. So once the Incredibles start doing their thing, there isn't much Screenslaver can do to stop them. 

There are some henchmen involved, and they're established as a credible threat, but they get removed from the board very quickly and, above all, very easily.

Just about everything Screenslaver does to take on the heroes has a fairly quick and easy solution, and is always resolved quickly and easily. At least in the climax. It's basically the Batman: The Animated Series problem. The villain only has the one trick. Once you work out what it is and how to counter it, the villain doesn't have anything else to fall back on and quickly becomes a pushover. 

Again, I don't want to spoil too much here, because it's still a good movie and you should see it, but if you thought the "cognitive recalibration...I hit you really hard in the head" solution was too quick and easy in Avengers, well, you ain't seen nothing yet.

On top of all that, most of the intense scenes lack that special flare that Bird's action scenes are so great at: making a powerful and capable hero look out of control and vulnerable. Look at how out-of-control Ethan Hunt is, and how narrow all his victories seem to be. He has to work hard, incredibly hard, against impossible odds, to pull out a close win. With how short the action scenes are, and how easily things get resolved here, Incredibles 2 can't quite replicate that. The heroes rarely seem like they're on the back foot. And, if they are, it's over very quickly.

Screenslaver's Plan

"From now on we'll call it the wedding plan, the evil plot,
and the color scheme. Got it?"

Screenslaver's plan also has the problem of being much more elaborate than it needs to be. When we finally are told what Screenslaver is really after, I mostly sat back, frowned, and said, "Yeah, but you could have gotten that much easier, right? You didn't need to do all this." It works for Syndrome, because he's characterized as a little kid, intentionally creating a melodramatic, elaborate villain plan because that's what villains do, and he gets to foil it anyway. Here, this is Screenslaver's actual plan.

The Climax

With a sort of lackluster threat comes a lackluster climax. Screenslaver's plan falls apart very quickly, resulting in the typical villainous act of spite. However, while Syndrome's act of spite was to kidnap Jack-Jack and taunt the Incredibles about it, Screenslaver's...well, probably would have done minimal damage to begin with. I'm pretty sure the Underminer accidentally does more damage to the city than this would have done. 

It's also a fair bit too short. While the first movie's climax begins with the robot landing in the city and the Incredibles escaping, and escalates continuously from there, the second movie's climax takes a while to get going. Once it does get going, it looks intimidating for a while before immediately falling apart, gradually bleeding tension until the problem is totally solved.

The Boys

While Violet and Elastigirl get a lot of moments to show off how cool their powers are in fun fight scenes (all of which are too short), the boys...don't really get to do much. They get some of the best character scenes in the movie, but when it comes time to start fighting, both Mr. Incredible and Dash wind up being a little bit useless.

Which is weird, because the two of them are incredibly (see what I did there?) powerful. Dash had pretty much the highest bodycount in the first movie, even when he was just running away, while Mr. Incredible was capable of stopping a train with his bare hands. For this movie though, they don't really contribute much.

Part of it seems to be that they were both depowered a bit (maybe to make the girls stand out more). There's a scene near the beginning when Bob seems to be a lot less strong than he was in the last movie. Where he was casually exercising with freight cars before, now he has trouble bending a rudder, breaking a set of treads, or ripping out a boiler. Where Dash was outrunning cars and those cool spinning-blade-vehicles in the first movie, here he just seems to run...slightly faster than an average human.

Given that both of them have plotlines revolving around how they feel useless for not being able to use their powers (Dash) or be out doing hero work (Bob), it's weird that the movie doesn't give them any real payoff or catharsis by finally giving them a chance to be epic. 

On the one hand, this might be an attempt to balance things out after the girls getting less screen time in the last movie. But it's interesting, because the girls still got a fair amount of chances to show off their powers, which Bob and Dash never really get here.

Incredibles 2, Not Featuring The Incredibles

Part of the fun of any superhero team movie (and The Incredibles in particular) is seeing each hero be cool on their own, with the promise of all of them being even cooler when they finally team up at the end of the movie. The Avengers and its sequels revel in this. Each one starts with the heroes spread out, fighting amongst themselves, trying to handle things on their own, but by the climax just about everyone is together, fighting side-by-side in perfect sync, resulting in some very famous "money shots".

The first Incredibles movie has a couple moments like this. Moments where they set all their bickering aside and become a team. A team capable of amazing things (no, you don't get two Incredible puns in the same review), coming together as the theme song swells and the bad guys change into their brown pants.


The second movie...it kind of gets there, but not quite. Aside from the fight against the Underminer at the very beginning, the Incredibles don't really work much as a team. You get little moments of Elastigirl holding a dude while Bob punches him, or Violet shielding Dash from an enemy attack, but we don't really get any moments when the whole family is working and fighting together. Which, given that the team up is the whole point of a team superhero movie, seems like a shame.

The Indifferent

Jack-Jack

Jack-Jack got a whole short to himself, and it was one of the best things on the Incredibles DVD, so you might think that, when I say, "Jack-Jack gets significantly more screen time than he did in Jack-Jack Attack" that it would be a good thing. In some ways it is. Jack-Jack's scenes are some of the most fun in the movie.

But, in other ways, it's a weakness. 

Jack-Jack undercuts the sense of danger, especially towards the end, when his powers coincidentally solve a lot of problems. Earlier, they do a good job of making Jack-Jack a liability to his family, but that sort of goes away later.

He also soaks up a lot of screen time. Which, given that part of the problem with this movie is that fight scenes are too short, problems are resolved too quickly, and Bob and Dash didn't get enough screen time...well, as fun as the time with Jack-Jack was, we didn't need that much. Others needed that screen time more. Some great moments might never have happened (because, once again, his scenes are really fun), but the movie as a whole would have been stronger.

The Villain

Screenslaver, unfortunately, is no Syndrome.

Minor spoilers ahead, just FYI.

A superhero movie that has an unpowered supervillain going against powerful heroes is a hard thing to manage. You have to somehow make a normal person seem dangerous to a superteam, and you have to do it convincingly. Again, Syndrome is an excellent example of this, as is Zemo from Civil War. They're both underpowered villains who make up for their lack of abilities through careful planning. The whole point is to prevent things from becoming a fist fight, because the heroes would easily win in that case.

Screenslaver, though, has things devolve into a fist fight a couple times. 

On top of that, Screenslaver's motivation doesn't have much to do with the Incredibles at all. Instead of going the Syndrome/Zemo route, where the villain's motivation and backstory are directly related to one or more of the heroes, Screenslaver's motivations are much more...general. Where Syndrome focused on Mr. Incredible because of the combination of hero-worship/resentment he had for him, Screenslaver targets Elastigirl largely because she's the one available. There isn't anything personal in their conflict. Not that there absolutely needs to be one in a superhero movie, but all the best ones have it anyway, and the Incredibles did that so well.

Also, as mentioned before, Screenslaver has exactly one gimmick, one trick, one weapon. That's it. Once they figure out how to counter it, which they do fairly easily, Screenslaver's plans are done.

Public Opinion

Part of the idea behind this series is that supers are illegal. Supposedly public opinion turned against them. We see this in the first movie a few times, even though the Incredibles are largely embraced when they save the day at the end of the movie. 

Here, at the beginning of the movie, certain events supposedly result in a backlash against supers that results in the Superhero Relocation Program getting shut down. The plan to counter that backlash is with bodycams. As Winston Deavor says, "People don't see the hard choices you have to make. They just see the destruction and they see you. We need to show them your side of the story so they can really understand what you do."

But outside of a couple cops at the very start of the movie, we don't see any real backlash against the heroes. Everyone seems pretty okay with Elastigirl riding around in costume, in public, on her Elasticycle. People wave to her and cheer her on, even before she does anything. But the dialogue tells us that public opinion is that supers are dangerous.

Why don't we really see that though?

Conclusion: The Tomorrowland Problem

Full disclosure, I like the movie Tomorrowland a lot. It's got issues, caused by either too many rewrites or too few, but you can see the real potential in each one of its ideas. It also was directed by Brad Bird, just like this movie is.

When walking out of the theater after watching Incredibles 2, I felt about the same way as I did after watching Tomorrowland. There are really good ideas here. Some really good scenes too. I enjoyed myself. I'd be comfortable with saying it's a good movie, despite its issues. 

But some aspects just needed a little more time to cook, or maybe they spent too much time revising and rewriting, resulting in a loss of focus. In either case, while most of Bird's movies are tight and focused (Mission Impossible: Ghost Protocol, The Incredibles, and Ratatouille, for example), Incredibles 2 seemed to get a little lost at points. 

That doesn't mean it's a bad movie, or that I didn't like it. I had fun. More fun, actually, than when I watched Tomorrowland. But when compared to Bird's previous films, it lacks just a little...something. The focus and themes and magic that made his older movies work so well. And, when compared to its predecessor in particular, it falls just a little bit short.

If Incredibles 2 had stood truly on its own, I might have a bit of a better opinion of it. As it is, I really like it (I've been humming the theme song all day, as well as the new themes for each character...Elastigirl's in particular), but I know Bird can do better. With a little more focus, by touching up its issues here and there, Bird could have made this sequel more than just a good movie. He could have made it incredible.

Okay, so I lied. One more pun.

Monday, May 7, 2018

Avengers: Infinity War - How to Kill Your Characters

So I saw Avengers: Infinity War a week ago, and just had a few quick thoughts. In short, it's awesome, but I find it's harder to learn good lessons from good movies. Generally, you just learn how to do what that movie (or book) already did. Still, there are a couple things that Infinity War helped me put into words, so here we go.

Now, I'm hoping most people will have seen the movie by the time this goes live, but just in case...

Y'all have been warned
Killing characters seems to be the latest writing trend. After Game of Thrones, it seems to be understood that, if you don't kill off at least one character in your story, you're doing something wrong. This has also led to a general belief that if you want to raise the stakes or take your story in a more serious direction, killing off your characters is the best way to do it.

Now, for full disclosure, I kill off a fair number of my characters too. It's one of the first things I work out, you know: what's the beginning, what's the ending, who are the characters, and how many of them die, that sort of thing. So, you'd probably think that I'm a fan of this trend.

Not really, actually. It started out pretty well, with more and more writers taking a few pages from the Joss Whedon book of murder (still not over Wash, by the way), but recently I feel like writers have been going a bit overboard.

See, I think that killing characters is sort like the nuclear option. Sure, it's shocking. Sure, there are situations when it's necessary. And, when you do use it, it makes for a cool story, but only if you do it right, and put a lot of thought into why you're doing it. Because, let's face it, a character death that results from the writers seemingly pulling a name out of a hat, it feels really, really cheap and unsatisfying. It might be shocking in the short term, but long term, it doesn't sit right.

I used to think that the best way around this was to have each character death be some sort of noble sacrifice, but that didn't quite fit either. Some character deaths stick with us and have meaning, even if it's just a random murder. The death of Maes Hughes in Fullmetal Alchemist: Brotherhood is heartbreaking, but doesn't feel cheap, because, even if he didn't sacrifice himself, his death still means something. And without his death, the plot couldn't move forward at all.

Avengers: Infinity War very much subscribes to this methodology when it comes to killing characters. None of them are the result of a sacrifice that leads to the villain's downfall. All of them, however, are the result of Thanos having them outsmarted, and outgunned. And all of them are the conclusion of a character's arc, and serve to drive the plot forward.


By having the movie open with Thanos brutally murdering Heimdall and Loki (with Loki arguably being one of the most popular characters in the MCU), Infinity War establishes the stakes. No one is safe anymore. The characters even point out that Loki won't be coming back multiple times. But each of them gets something to do, some point where they can make a choice and take a stand. Heimdall has been largely ignored, but he draws attention to himself by using the last of his power to open the Bifrost and sent Bruce Banner to safety. And Thanos kills him for it. Loki can talk his way out of just about anything, and while Thanos clearly doesn't trust him, it seems as though Loki could talk his way out of this one as well. All he needs to do is stand by and give Thanos the Tesseract. Instead, he takes a stand, making a desperate play to assassinate the Mad Titan. And Thanos kills him for it. For both Heimdall and Loki, their deaths had meaning, and the plot was planned around that. Heimdall has always done what he perceived to be his duty, and in that moment his duty was to help Banner escape and warn the Avengers of what was coming for them. That sense of duty leads to his death. Loki has always been a trickster, but Thor has always maintained that there was a better man inside him. He proved it in Thor: Ragnarok and he proved it again here. His last act of defiance, his willingness to endanger himself to protect his brother, is the conclusion of his character arc. Without Heimdall, the Avengers wouldn't know what was coming for them until it was too late. Without Loki's sacrifice, Thor might never truly know whether that better man was just a part of his imagination. Both of these deaths not only drive the plot, but also serve as Thor's motivation to take down Thanos once and for all.

Later in the movie, we get our third character death, when Thanos is told that the Soul Stone can only be obtained by someone willing to sacrifice what is most important to him. Gamora's expression is one of vindication. The universe, she thinks, has finally played its last trick on Thanos. His plans have fallen into ruin, because she knows he can't care about anything. But she never expected how much he cared about her, in his own twisted way. Without Gamora, Thanos would never obtain the Soul Stone. But more importantly, this is a conclusion to Gamora's arc as well. We've been told constantly how Gamora is the favored daughter of Thanos, how he treated her much better than Nebula, how he hoped that she would sit in his throne one day. Her death serves not only to define their relationship once and for all, but also to define Thanos, and to show us that the Mad Titan is not just some conqueror or tyrant. He legitimately believes he is the hero of his own story. He really believes he is saving the world. But the world cannot be saved without sacrifice. And this is what Thanos must sacrifice. In a way, this is the part of the movie where Thanos proves that he is actually the protagonist of Infinity War, even if he is the villain. More than any other character, he willingly gives up what is most important to him in order to save the world.

But Gamora's death is also the result of her own choices. She rashly attempts to kill Thanos on Knowhere in spite of Star-Lord's objections, which leads to her capture. When Thanos is torturing Nebula, she willingly gives up the location of the Soul Stone in an attempt to stop him. When he tries to tell her how much he cares about her, she refuses to listen. When he tells her to take him to the stone, she goes. When Thanos is told what he must sacrifice, she spends time lording his failure over him, rather than making any attempt to escape, because she refused to see what the audience knew all along. That what Thanos held most dear to him, was her.

At first, Vision's death looks to be the sacrifice play we had been waiting for the whole movie. Until Thanos uses the Time Stone to undo his sacrifice entirely, and takes the Mind Stone by force, killing Vision a second time. Vision attempted to sacrifice himself for humanity, and though that sacrifice ultimately failed, it was not without meaning. Because Vision's death, like the others, is the conclusion of his arc. In that moment, he embraced what a hero needed to do, and he did what he needed to do to protect the woman he loved. Vision, an AI given a vibranium-laced body, capable of phasing through any danger or blasting anything dangerous with the Mind Stone from a distance, has never truly had to face the idea of death before. But he willingly accepts it here, in an attempt to foil Thanos once and for all and protect what's dear to him. Though his sacrifice failed to stop Thanos's master plan, his death was still a noble one.

Anyway, those are some of my thoughts on writing and on character deaths in particular. Let me know if you have any thoughts about this one!

Monday, April 30, 2018

The Problem with Logan

With the release of Avengers: Infinity War, there's only one Marvel movie anyone's writing about. Fortunately, I have my finger quite firmly on the pulse of the people, so I'll be writing about a movie that was released by a completely different studio over a year ago.


I'm so timely.

I saw this with a couple friends back when Logan first came out (back in ye olden days of 2017), and I have to tell you, I had high expectations. The first trailer (you know the one, the one with Hurt by Johnny Cash playing in the background) got me excited beyond all reason, and I'd read the Old Man Logan comics the movie was based on, and absolutely loved them. The worn-down, almost pacifist version of Logan, haunted by his past mistakes even more than usual, the country life and small family keeping him down to earth, while also giving him something to lose, the bleak post-apocalyptic landscape, the road trip structure where Logan and Clint encounter supervillain after supervillain one at a time, the Logan vs Red Skull fight, and the whole finale...basically, the original Old Man Logan is one of my favorite comic miniseries. I love just about everything about it.

Now, I knew Logan was going to be pretty different from the comics by necessity. When the two main antagonists, the Hulk and Red Skull, are owned by another studio, you've obviously got to make some pretty big changes to make the movie work. Plus, the whole "cross country road-trip" thing worked much better as an episodic miniseries than it would as a movie. But when that first trailer came out, any potential worries I might have had for the movie went right out the window.

One of my friends sent me an email right after the trailer dropped.

"So...is this basically The Last of Us: The Movie, but starring Wolverine?" he asked.

I rewatched the trailer. Old, embittered man with graying hair and a beard making his way across the American countryside, protecting a girl that holds the key to the future, growing closer to her over time, and savagely murdering any survivors and soldiers who would dare lay a finger on her. Yup, that was basically The Last of Us, but with Joel swapped out for Wolverine and Ellie replaced with Laura. Add the presence of a guitar strumming mournfully in the background, and the trailers were even similar.

"Yeah," I said.

"Dude, that's awesome!"

The Logan of Us, coming soon to Playstation Theaters...
They'd clearly put a lot of effort into pointing out similarities between their plot and characters and those of The Last of Us. And, honestly, no one I knew minded. Wolverine fits the Joel mold so well that I started to wonder if Joel was supposed to be based on Hugh Jackman's interpretation of Wolverine from the very beginning. When you stop to think about it, the basic ideas behind The Last of Us fit with the ideas and themes from Old Man Logan: road-trip through a post apocalyptic America, a vague suspicion of everyone you meet, a world-weary but savage protagonist fighting for what little remains of his family, the problem of saving the world conflicting with saving what you love, if it's even possible at all. The trailer, partly through this comparison, but also just through its imagery and structure, conveyed a very clear idea: Logan is going to be in the dumps at the beginning, he's going to take Laura under his wing at Xavier's behest, he'll eventually grow close to her, and when the bad guys come for her, we'll get to see Wolverine at his most brutal. Plus, now it's rated R so brutality ahoy!

So as we were sitting in the theater, waiting for the movie to start, we were getting pretty excited. Once the movie got going, however, a couple problems surfaced. The opening scenes were all right, and did a good job of setting the tone, but one of them in particular set off some alarms in the back of my head. There's a scene of Logan driving various people around, and all of these people suck, and you really feel for Logan here, but one of them features these random girls on their way to a party, and one of them randomly flashes the camera. It's pointless, it adds nothing to the movie. This isn't a nudity movie. In fact, after this one gratuitous scene, there will be exactly no nudity for the rest of the movie (Hugh Jackman doesn't even take off his shirt that often). Literally all this does is say "Hey everyone, this is an R-rated movie, look what we can do." And that isn't good filmmaking. That's a wasted scene. It took me out of the world, it made everyone in the theater go "What?" very audibly. And I get that you want to make it clear that this movie is rated R, but a) the first action scene did that just fine, and b) there's an action scene in 15 minutes where a 12-year old girl decapitates a grown man on screen and then proceeds to do the same thing to about five other guys in 20 seconds.

Seriously, this girl kills at least 20 men over the course of the film.
...
And I love it.
That does a pretty good job of saying "we're R-rated now, so we don't have to hold back", it establishes Laura as a badass after Logan's own heart, AND it fits the movie. So if it wasn't to establish the tone of the movie, introduce an important character (the girls never come back), or introduce a future plot point...what's the point of that scene? Other than to revel in what R-rated flicks can get away with. Which a) isn't good filmmaking, and b) reveals a certain lack of focus on the director's part. Which continues to cause problems down the line.

Logan's healing factor is slowing down, you see, which is why he can age and has scars now. On its own, this isn't a bad idea, even if it's almost the exact plot of The Wolverine. Logan's vulnerable now (again), and he can theoretically even be killed, in spite of his adamantium skeleton. The problem lies in the execution of this idea. In The Wolverine, a scientist ran an experiment on Logan to halt his healing factor; this was a very smart, very rich man who spent his entire life working out how to do exactly that. In Logan, the reason for his regeneration slowing is...adamantium poisoning. Apparently his adamantium skeleton has been slowing his regeneration all along, but nobody noticed for 50 years (Logan is set in 2029, while X-Men Origins: Wolverine has him get his adamantium bones on or before 1979). Also the future timeline of Days of Future Past takes place in 2023, and he had barely aged at all, and showed no signs of being poisoned or not healing as quickly, so I guess it requires over 45 years of buildup before there are any visible affects. Also adamantium is a metal, and isn't even a little radioactive, so there's no reason for it to poison him unless his body is rejecting it (which would have happened 50 years ago) or unless bits of it are flaking off somehow (but adamantium is unbreakable). So...yeah...that didn't make a lot of sense. It was suitably tragic, but it didn't fit with anything else.

There's also a plotline where they mention that mutants aren't being born anymore. But the eventual explanation is that the government was putting drugs in the corn and in the water to target the mutant gene. This is basically delivered by the villain (I refuse to refer to him by any other name than Darwin Mayflower, since he's literally still playing the same role as he did in Hudson Hawk) as a quick aside, over the course of maybe one line. Other than that, it doesn't affect much, and it's never dealt with afterwards. Apparently the secret to stopping the mutant menace wasn't Sentinels, it was corn. Who knew?

Maybe the GMO corn and the cloning labs were based on
lost Da Vinci inventions?
Still, the "mutants are dying" plotline serves as little more than a cool line for the trailer and some pointless world building, which this movie has a lot of. There's a scene where Logan helps out some random farmers, and spends maybe 15 or 20 minutes hearing about all their troubles and woes, only for them to be brutally murdered 5 minutes later (apparently stopping to spend the night at a defenseless farm when hardened killers are chasing you is a bad idea, which Logan even acknowledges before he...does it anyway). There's also about 5 minutes devoted to these driverless trucks that have taken the place of our current delivery trucks. One of them malfunctions and nearly hits our heroes, and that's the last we see of them. Yup. Really essential to have a scene with driverless trucks going through this...really, really rural countryside when literally no other vehicles in the movie are driverless. That added a lot to the plot. I mean, it's a cool idea, and might even be a thing in a few years, but in a movie like this it's just one more bit of world building that contributes nothing to the plot and, given how much like a western this movie feels...it seems really out of place. I mean, it works as an idea in I, Robot because omnipresent automation (and the dangers it presents) is one of the main themes (a theme that's reinforced when vehicles on auto-pilot start trying to kill Will Smith). Here it's mostly just a throwaway scene. There's also a running plotline of Canada being a safe haven for mutants, which everyone seems to agree is probably true, even when it's eventually implied that there is no safe haven for mutants. At which point, everyone's goal is still to get to Canada.

There's also a scene with Xavier, to indicate his mental illness, where he just starts spouting nonsense, and Patrick Stewart sells this scene, but his string of nonsense ends, and I kid you not, with text lifted from a Taco Bell commercial for the quesalupa. The director, James Mangold, has even admitted that he couldn't think of what else to write, so he just lifted a quesalupa commercial and stuck it into the movie (Taco Bell had sent him the commercial because they were looking to advertise in the movie, but he apparently never agreed to the deal and never took their money...while advertising for Taco Bell anyway). Again, this movie is set in the future, with driverless trucks and clones and cybernetic limbs, where the adventures of Logan and the X-Men are so far in the past that they've become little more than legends (and comic book characters, in my personal favorite easter egg, even if it was lifted right out of Captain America: The First Avenger), and Xavier makes a reference to a 2010s Taco Bell menu item. It takes you out of the world (it certainly took me out of the world), it adds nothing to the plot, and just indicates that the director wasn't sure what he was doing with that scene.

Out of ideas for meaningful dialogue? Taco Bell's got you covered.
Most of the stuff immediately after this scene is pretty good. They develop a fun family dynamic between Logan, Laura, and Xavier, with Xavier being the crazy grandpa, Laura the semi-psychotic daughter (especially relevant since she's technically Logan's clone), and Logan the exasperated father trying to keep both of them out of trouble. During these scenes, Logan and Laura have a fun dynamic, where Logan's trying to be as good an influence as he can, while still being himself, resulting in a scene where he stops her from shoplifting and attacking a random cashier, then apologizes to the guy and steals from the store anyway.

Where things really start to go awry is around the middle of the movie. Xavier is dead, and the bad guys are just about to reveal their secret weapon. Now they've hyped this superweapon of theirs throughout the entire movie. They don't need to take care of the genetic offspring of older mutants anymore, they don't need to make an army out of them, like they originally planned. After all, they have this superweapon. And when they finally reveal it...

And it's another Wolverine. It's exactly like our Wolverine in every way, except they grew it in a vat (nevermind that cloning doesn't work like that, and that the movie even admits cloning doesn't work like that, which is why Laura is a child). So he's actually stronger than our Wolverine because his adamantium poisoning still has 40+ years before it starts having any effects. And you know this Wolverine is pure evil because he has a darker shirt (my guess is there was the script for Superman III sitting next to that quesalupa commercial when Mangold was out of ideas). Apparently the whole "brainwash children into becoming perfect mutant soldiers" thing didn't work out (no joke, they actually forgot the brainwashing part, which might have explained why literally none of these future child soldiers are even remotely obedient), so they decided to create a fully grown clone of a man known for his berserker rage and savage bloodlust and try to control him instead. Yeah, let me know how that works out for you.

First they came for the quesalupa commercials, and we said nothing. Then
they came for the plot of Superman III, and still we said nothing.
I guess filmmakers still haven't realized that having two identical people punching each other in a dark environment is confusing, so here we go. Fortunately, this is Logan, so you can always work out which one's the evil clone by looking for whoever is currently winning. Because it certainly won't be Logan. 

This begins the part of the movie where Logan is, quite frankly, useless. He gets the crap kicked out of him by his Mirror Universe double (look he even did the Mirror Universe thing of having different facial hair), he gets dragged along the last part of the way by Laura, he gets saved by a bunch of kids (mutant child soldiers, yes, but kids nonetheless), and so on. The kids figure out a way to temporarily fix his regeneration (that's convenient). The kids all come up with a plan, and Logan just sits there. He doesn't say "Look, I'm the adult here, so here's what we're doing". He just kind of lets them do their own thing. Even in the climactic battle, he kills a couple mooks, but none of the named baddies. The kids take all the actual villains out, while New Jackman starts kicking the teeth out of Jackman Classic. One of the named villains gets taken out by a cluster of kids that we have spent, at most, 10 minutes with. So there's no real emotional payoff. We don't care about these kids. We haven't had time to. We do care about Logan (who gets his butt kicked) and Laura (who does all the actual work). 

Now, in fairness, the start of the battle has Logan effectively supercharging his healing factor using the healing potions the kids conveniently brought along, which leads to a scene where he's going on a rampage through the woods, killing all of the half-dozen soldiers in his path. He does this because the bad guys have set a trap for the kids (after Logan let the kids and Laura leave on their own). But he doesn't really do much to alter the tide of battle here, as Laura and the kids are more than well-equipped to handle these soldiers. While there is a moment where things look bad for Laura, she's faced worse odds earlier in the movie, so she could clearly handle things here.

But clearly there's an inverse ninja law thing going on here, because Logan's super healing potion runs out as soon as he's done dealing with mooks and has to face named villains. He winds up getting savagely mauled by Newverine while the kids deal with everyone else, and then Laura manages to take out Clone-Logan (Clogan, if you will). There's a heartfelt farewell scene between Logan and Laura, and then he just basically bleeds out and dies. Then they have a funeral for him and Laura takes the cross one of the kids set up and turns it to look like an X. 

Get it? It's an X. Because he was in the X-Men. Get it guys?
What do you mean literally everyone saw that coming?

(For more on why the X-grave maker is a bad idea, see this article, which also has a much more positive outlook on the movie and discusses a lot of its overarching themes)

And that's basically it. That's the movie.

So, like I said, the movie's pretty good. It just doesn't go all the way to great. Sloppy world building and some moments of unfocused directing don't help, but they're not the big downside here. The main problem with Logan is the relationship between Logan and Laura. While Xavier's around, it's pretty good, solid character work. Dad-Logan is fun to watch. But once Xavier dies that just sort of goes away. They still have one or two moments, but they're mostly moments of Logan not wanting to do any of this and Laura having to either do it for him, or cajole him into doing it. They start off the "Man begrudgingly takes in orphan, slowly develops feelings for her, and then becomes a surrogate father" thing, but they don't really develop it much, until the very end of the movie where they basically clap their hands and say "Yup, and that's the end of their arc. They're father and daughter now. Setup be darned."

But a lot of the problem, too, is that, after the fight at the beginning of the movie, Logan doesn't really...do much. He mostly complains about things and gets his butt handed to him. And I don't know about you, but I go to see Wolverine in movies to see him tear through mooks like paper and go toe-to-toe with savage and seemingly unbeatable foes and come out on top. We want Wolverine to feel powerful and brutal. And Old Man Logan showed that you could still have an old, weary Logan feel like a badass. But all the best action scenes involve someone who isn't Logan. He has two brief moments of world-weary toughness at the very beginning and end of the movie, but he doesn't really drive the plot. He doesn't move the plot at all, actually. He just reacts to it. It isn't until the very end of the movie that Logan makes a meaningful decision that affects the plot, and it's a decision that he honestly should have made earlier, but didn't because they needed to pad out the running time a bit.

Again, Logan is a good movie. But it's far from the best Marvel movie of all time. It's not even the best X-Men movie, and if The Wolverine didn't have that stupid boss fight at the end, it wouldn't even be the best Wolverine movie. There are some great character moments, but also some wasted ones. The villains are pretty forgettable and, aside from Hulkverine, aren't even much of a threat. They don't even have any real connection to Wolverine, other than having gotten some of his DNA at an unspecified point in the past.

There's also a lot of wasted characters. People show up and take up screentime, but don't really contribute anything to the plot. The farmers, for example, as well as Darwin Mayflower (who I'm sure has a different movie but he was so forgettable this was the only way I could remember him). Even the tough-looking dude with the robot arm (Pierce, I think his name was) doesn't really do much to establish himself as a threat. Maybe if they had made him the clone of Wolverine (but slowly grown in a vat over 30 years or something), and had that as the big reveal, maybe that would have been a bit better. Or maybe if, instead of a Wolverine clone, the big monster had turned out to be some cybernetically enhanced, roided-out version of the Juggernaut, or something more interesting than "It's Wolverine but evil this time".

Basically, Logan is a good movie that fell well below the expectations set by its trailer (Logan doesn't make too many people hurt in this movie, to be honest), and mired by some clumsy screenplay and directorial decisions. As with a lot of more recent movies (looking at you, Moana) the problems start in the middle, and by the time the movie is past them, it doesn't have enough time to fix those problems and finish up the movie. All the acting, however, is top notch. The music is great, and the fights are brutal and gory enough to almost satisfy any Wolverine fan who felt that the X-Men movies had sanitized him too much. If only he'd gotten more time to be badass, and if they'd focused a bit more on actually developing his relationship with Laura, it could have been a great movie and a truly worthy sendoff to Hugh Jackman's Wolverine.

I shall leave you all with the famous words from the man himself...

Deal with it, bub.

Saturday, December 9, 2017

Wonder Woman: The Good, the Bad, and the Indifferent

So I've been composing my thoughts about DC's Wonder Woman for a couple months now. I went to a morning showing with a friend, not really knowing what to expect. Man of Steel and Batman v Superman: Dawn of Bad Titles really damaged my hopes for the DC Extended Universe, so much so that, when the reviews for Suicide Squad came out, I couldn't work up the courage to go see it. So, when trailers for Wonder Woman started coming out, I wound up lowering my expectations from "Gee, I hope that's good" to "Please don't suck too much".

Which means that, when I actually saw the movie, I was pleasantly surprised. But I'm also very hard to please (I prefer to think of it as having high standards), so I walked out of the theater not quite agreeing with those "Wonder Woman is the Best Superhero Movie Ever Made!!!" articles. Because, honestly, it's really not.

Wait, no, Diana! I didn't mean it! I'm sorry! You still rock, I swear!
Don't take it personally!
Don't get me wrong, I really enjoyed Wonder Woman. It's a good movie, and you should see it, if you haven't already. And it represents a flying leap forward (over a tall building, with a single bound...okay I know that's not a Wonder Woman reference, deal with it) for DC as a franchise. But, contrary to what various critics and review sites would tell you, it's not the greatest superhero movie ever made. It's got a lot of good things going for it, but it's got a lot of flaws too.

And, jut for the record, I actually really like Wonder Woman as a character, but I don't religiously follow the comics. I made up my mind to see this movie, just because I wanted to see Wonder Woman on the big screen and nothing (not even a bad movie) was going to stop me (though I did delay going to see it for a while out of fear). She's also not my favorite comic book character, by any means, but she is one that I have some strong opinions about, so there you go.

Tons of spoilers, by the way. I tried to avoid them when writing this, but for the most part I failed miserably. So be warned.

The Good

Chris Pine - If nothing else, Wonder Woman serves as an amazing vehicle for Chris Pine to showcase his talent. And boy does he give it his all. Between some frankly hilarious banter with Gal Gadot's Wonder Woman, his "Everyman" reactions to Diana and the Amazons, and that scene where he poses as a German officer, Chris Pine has proven that he was perfect for the role of Steve Trevor, and that he's almost criminally under-used as an actor.

If anything, Chris Pine probably steals the show, in more ways than one. Gal Gadot did a fine job, but Chris Pine somehow manages to outside her in pretty much every way, in her own movie. Even in the climax, I found the stuff with Steve Trevor much more compelling than the scenes with Diana.

Regardless of how little sense this exchange makes in BvS,
I feel like Steve Trevor would say this if he could.
David Thewlis - Seriously, the man is great in pretty much every role he takes on. I can't go much into his exact role in the movie without potentially spoiling some things (although it's not super hard to figure out, in my opinion), but he's great. 

Robin Wright - Imagine Princess Buttercup. Now make her an immortal amazon. Now make her the greatest warrior on an island filled with amazons. Now make her the one who taught freaking Wonder Woman everything she knows. Nuff said.

The Banter - Apparently a bunch of the scenes between Steve and Diana were ad libbed, and they're all amazing. The relationship between Steve Trevor and Diana is really what makes this movie, in my opinion. And it's all hilarious and, at times, oddly profound or thought-provoking.

A Spectacular Lack of Brooding or Scowling - Seriously, in a franchise built by big beefy men who scowl all the time (why did Zack Snyder think Superman should brood again?), I don't think Diana broods or scowls even once. It's amazing how much more fun a superhero can be when they smile and actually try to do good things.

The Music - I don't remember a lot about the music (which is, surprisingly enough, a good thing in my book, since that means it also didn't offend me or ruin the scene), but the music I do remember was actually pretty good. I mean, the electric guitar in Wonder Woman's theme was probably a bit much, but I didn't mind. Hey, I enjoy A Knight's Tale, so I can't exactly throw the "anachronistic music" complaint around in good conscience.

Mankind and the Trenches - The movie definitely doesn't sugarcoat World War One, which is a good thing. And without going into R-rated territory, it does a very good job of demonstrating how terrible and gross and ugly the war really was. There's even a scene where Diana tries to get across No Man's Land, and even with her powers, she nearly gets killed doing it. Basically what I'm trying to say is the trench scene is really good and you should watch it.

Okay, this exact exchange didn't happen, but bonus
points for the Tolkien reference anyway.

The Bad

Historical Revisionism - It's not super rampant, but this movie plays pretty fast and loose with history. Especially in the way the various characters treat Diana. Some of the fish out of water scenes are amazing, but others...well, aren't so much based in fact. There's a scene where Steve Trevor is going into a room where a war council is being held, and Diana naively assumes she can just walk in. However, when she enters, the reason the various generals and diplomats get mad isn't that she's a stranger with a foreign accent with no security clearance, they get mad because...wait for it...she's a woman. Even when Steve Trevor makes the excuse that she's his secretary, they still are mad, because she's a woman. Now, there is pretty much no evidence that society would have functioned like this. If anything, the "she's my secretary" argument would have pretty much gotten rid of all their objections. And, more than likely, the generals would probably have been glad to have an attractive woman around. 

There's also a scene where an Algerian character says he wanted to be an actor, but wasn't allowed to because of the color of his skin. Except, at the time, Algeria was controlled by the Ottoman Empire, one of the most powerful nations in the world. And, while there was certainly a small degree of prejudice against Muslim immigrants, it wasn't any worse than the kind faced by the Italians or the Irish, and both people groups did very well for themselves in a very short time. In fact, all indications seem to be that Ottoman immigrants got on very well in the West, and tended to be very well educated. And even if the color of his skin caused a problem, he could have just become an actor in, you know, the Ottoman Empire, where acting seems to have actually been a pretty big deal, due to the increasing westernization of the region at the time. So, his skin color is a complete nonissue here.

Whoa, Diana, check your privilege
In one scene, too, a Native American--in an effort to show Diana that humans suck in general--says that "during the last war" Steve Trevor's people oppressed his. Ignoring all other objections, this movie is set in 1918. The "last war" no matter how you define it, had nothing to do with Native Americans. The last major wars were arguably the Philippine-American War, the Spanish-American War, and the Mexican Border War, which the screenwriters would have known after a simple Google search. Or, you know, a history class. But hey, they got some free white guilt in there, so...yay?

Closely related to this...

Which War Is This Anyway? - First, some background. Originally, Wonder Woman met Steve Trevor during World War 2 (because that's when the comics were written), and then went to fight Nazis. Slight problem with that. Marvel already did a movie about a superhuman, shield-bearing hero fighting Nazis (it even had a guy named Steve, played by a guy named Chris, but more on that later). So instead they move it to World War 1 instead. And, by and large, it was a good decision. But some elements of the script...well, let's just say not all the screenwriters seem to have been notified about the setting change. Given that this movie has a megalomaniac German officer trying to build a superweapon and being so obsessed with winning the war that he guns down his own people, I think it's safe to say the wars got a bit confused here. Especially when you hear Steve Trevor telling the Amazons about the war. Like, either this spy (who is later revealed to understand that both sides are wrong) really bought into the propaganda on this one, or he somehow is able to lie under the influence of the Lasso of Truth. 

Also the Germans in this movie take slaves...for...some reason. And while forced labor camps certainly existed, they were generally out of service and certainly less common by the end of 1916. Again, this movie is set in 1918, so that wouldn't really have been a frequent occurrence by any means.

It's Captain America, But With a Woman This Time - Anyone who payed much attention to the trailers for Wonder Woman could see the similarities to Captain America: The First Avenger. But despite the fact that the whole reason they moved the movie to WW1 was to get away from Cap, there's actually a lot more similarities than even I thought there would be.

Important Safety Information: If you're a guy named Chris playing an
American soldier named Steve in a superhero movie about fighting Germans 
with a shield during a World War, do NOT get on a plane. It's for your 
own good. Just. Say. No.
To list a few (spoilers ahead):
  • Both feature an American soldier named Steve
  • Both feature a superhuman protagonist whose primary weapon is a shield
  • The superhuman protagonist, for one reason or another, is not treated like everyone else
  • The protagonist wants to fight in an ongoing conflict, but is told not to by a loved one
  • An unrelated party comes in and believes in them when no one else will (Dr. Erskine/Antiope)
  • This mentor figure dies at the end of the first act when the enemy encroaches on the protagonist's homeland
  • The one who kills the mentor is German
  • Both are set in the past, serving as prequels to their franchises
  • Both were released just before their respective team-up movie
  • The hero/heroine falls in love with a secret agent
  • The two love interests discuss dancing together before they go on their final mission
  • The protagonist is unfamiliar with dancing (at least with modern dancing)
  • The hero forms a team to go behind enemy lines
  • This team is established in a London pub 
  • The Germans are the antagonists
  • On the protagonist's first trip to the front, people are captured by the Germans, and he/she has to disobey orders and go on a suicide mission to rescue them, when the army believes it's impossible
  • This rescue is what establishes the protagonist as a hero, both to the characters and to the audience
  • A German megalomaniac gets disgusted with Germany's current leadership and breaks away by eliminating a bunch of Germans so he can fight the war his own way
  • The German megalomaniac has a evil scientist sidekick
  • The German megalomaniac has super strength as a result of a drug created by German scientists
  • The heroes start a minor operation to get access to the sidekick
  • The good guys try to get information out of the sidekick, to work out what the Germans are planning
  • The Germans have a superweapon, created by said sidekick, that needs to be stopped before it wins the war for the bad guys
You really don't want to know the reference for this one, trust me
At least none of the Germans in Wonder Woman have cannons in their chests
or lasers in their eyes
  • Said superweapon is loaded onto a plane
  • A character named Steve has to sacrifice his life to bring the plane down and save the world
  • Steve and his love interest have a falling out before the climax
  • The falling out is resolved just before Steve goes to sacrifice his life
  • There is a revelation about the antagonist's identity, which shocks the protagonist (Johann Schmidt's face is a mask, the German general wasn't Ares)
  • Speaking of which, both movies have German villains with somehow deformed faces (Red Skull, Dr. Poison)
  • Both movies feature a fight scene between a superpowered German and the protagonist
  • Even though they are set in the past, both movies are book-ended by scenes set in the present
  • The final scene involves the protagonist wistfully thinking about the love they were never able to have
  • Both final scenes involve the protagonist communicating with the person initiating the superhero team-up (Nick Fury, Bruce Wayne)
See where I'm going with this?

You do? Cool, we can move on then.

The Definitely-Not-Howling-Commandos - I have no idea if these guys have a name, but...yeah. Anyway, initially this was going to be in the "good" column, because, with the exception of a few missteps noted above, these guys are actually done pretty well. They all get a scene discussing some flaw or fear they have, and how it ties into their backstory. It's a bit ham-fisted, but it sets up a really cool arc for these guys.

An arc that never happens. The sniper who can't shoot is suddenly able to shoot with no explanation or character development. The actor who wasn't allowed to act is...um...there while Chris Pine out-acts him. The Native American scout...er...scouts...I guess. It just kind of...ends. And given the amount of setup involved in these guys, that's a major waste. 

The Amazons - By the time this movie came out, we were able to see Jeremy Renner as Hawkeye pull off crazy archery stunts for five years. You can also throw the show Arrow in the mix. Comparatively speaking, the Amazons, the greatest warriors in the world, are kind of lame. You heard me. Compared to Hawkeye. Most of their fighting is obvious wire-work that would give pause to even the director of a Chinese action move. During the one major amazon fight (plus the training session) the amazons don't really do anything super impressive that isn't either CG or clearly on wires. The way the movie sets them up, I was honestly expecting an island of Black Widows that could shoot as well as Hawkeye, and the amazons just felt a little...underwhelming.

Diana's Powers - So, for those of you who have seen Wonder Woman, I have a question. Does Diana have superpowers at the beginning of the film? And, if not, when do her powers develop? Does this surprise her? See, the movie doesn't really make these things clear. When she's training with Antiope, she seems to be just as strong as the rest of the amazons, and they seem to just have regular human strength. Then we get a shot of her expelling energy (somehow) from her gauntlets, but she seems to have no idea what that was. However, this is literally never referenced again, and aside from a brief pause, none of the amazons seem to think this is worthy of dwelling on. She doesn't exhibit much in the way of superpowers during the beach fight between the amazons and the Germans, but at one point she gets injured and says that she heals fast, much to the amazement of her freaking doctor on Themyscira. (Seriously? The doctor doesn't already know that she heals fast?) Then, in one scene, her entire plan revolves around a superpowered jump that no human could possibly make. After the jump, she has to literally punch holes in a tower to, you know, not fall to her death. This all seems to be part of her plan, but she a) has not shown any indication of super strength up until now, and b) seems slightly surprised that she, in fact, did not splat against the side of the tower. From this point on, she seems to develop (and fully understand) new powers as the screenplay requires, without ever batting an eye.

So I guess she must have already had these powers then. Otherwise she'd have some sort of learning curve, surely. But then that kind of damages the "train her 15 times harder than anyone has been trained before" moment. Because Diana is strong enough to lift a tank and fast enough to block a bullet with her wrists. That's way more than 15 times stronger and faster than what we see from the amazons. So, if this is true, Diana got by on pure talent instead of effort. But if she somehow didn't know about her powers, or they hadn't developed yet, why do they all manifest so late in her life? And why does she seem to instantly know what to do with them?

Even though she's already blocked at least one bullet, she looks vaguely
confused at what's happening here. By the way, other
than a knowing smirk, this is pretty much the only expression
Gal Gadot is going to have until the climax of the movie
The biggest offender here is the climax, which I'll go more into later, but she seems to pull new powers out of a hat in this scene. The jury's still out on whether we actually see her fly at the end of the movie, or whether she's just jumping really, really far. But we also see her apparently disintegrating all of the weapons Ares sends flying at her, as well as absorbing his lightning powers (also, Ares has lightning powers for some reason) and shooting them back with enough force to vaporize the literal god of war.

Now, maybe that last one is supposed to be like the burst of force that came from her gauntlets at the beginning, but, even so, Diana apparently mastered this power very, very quickly, with no apparent effort or practice. And she doesn't seem that surprised when she turns out to be more powerful than a several-thousand-year-old Greek deity she's been taught to fear all her life.

Diana Herself - This is the controversial one. I know, I know. But honestly, while Wonder Woman's never really been one of my all-time favorite superheroes (sorry, Diana, Cap and Spider-Man are just too darn cool), there's still always been something really cool about her that's stuck with me. I think it's just how selfless and calm she is, so much so that a recent arc in the comics that has her freaking out (for admittedly understandable reasons) is physically painful to read. It just...doesn't feel right to see Diana like that. At the same time, Diana is also extraordinarily kind, almost the mother/big sister to everyone she meets. And, like Superman, Diana focuses on trying to save people, even those trying to kill her. She's compassionate and caring, but commits to fighting only when she sees no alternative. She's, in effect, the ultimate warrior and the ultimate diplomat combined into one being, earning her the title "The Goddess of Love and War".

Movie Diana however, well...we see a little of that, but only a little. She seems to express concern for the other members of their little adventuring party, and when she hears about an injustice she's always leading the charge to fix it. But there are a few problems here. See, Diana believes that World War 1 is the doing of Ares, and that killing Ares will stop the war. In fact, she thinks it'll stop all war. More than a little naive, but she's lived a sheltered life, so there you go. But, when she hears about a German general that Steve Trevor's pursuing, she immediately (and with practically no evidence) is convinced that he is Ares and that she has to kill him by any means necessary. Seriously, she even hunts him down and kills him.

That feels really, really wrong to me. Sure, in other scenes, Diana fights in the war, killing Germans. But in those, she fought to save someone directly impacted by the enemy (killing the German soldiers to save the village, killing the soldiers invading Themyscira, fighting the spies trying to kill Steve). Here, she's basically willing to assassinate a guy she thinks might be Ares. She doesn't try to talk him down. She doesn't try to reason with him or show him the light. She just straight up tries to murder the guy. And Themyscira hasn't declared war on Germany, by the way, so yeah...

Fortunately, the general has convenient super powers, for...reasons...and is able to almost hold his own, until Diana stabs him to death. It just...felt...off. Like Superman snapping Zod's neck levels of "off".

For those having trouble reading this, it says "Yeah! I had a sword built into Envy's dress in case of emergency! That's just the kind of guy I am!" It's a line from Scott Pilgrim that this scene reminded me of.
Yeah the placement of that sword causes...erm...logistical
issues...also that scene made me think of this gag from
Scott Pilgrim Vol. 7
Add to this Diana's sheer arrogance. See, in the comics, Diana is generally portrayed as loving and kind, but needing help to navigate the weirdness that is our world. She makes mistakes, she does stupid things that others don't understand, and that's a lot of the reason she needs Steve. Sometimes her viewpoints are right, and sometimes they're wrong. And she recognizes that. Sort of like Thor, where Thor certainly sees the easiest solution a few times, but by and large, his expectation that he can do whatever he wants just because he's the God of Thunder is treated as a character flaw, one that he has to grow out of.

Diana, on the other hand, doesn't have to. She isn't given any reason to. She goes out into our world and immediately just assumes she runs it. Whenever Steve tells her not to do something because it would cause him problems, she waits for him to turn his back and does it anyway, causing Steve problems that he then has to fix. It's largely played for laughs, but it doesn't say great things about this version of Diana. Steve tells her that soldiers, professional soldiers mind you, have been stuck in the trenches for years and haven't gained so much as a foot of ground, but Diana just steps out into No Man's Land, without having any idea what she's up against, assuming that she'll be able to do it by herself.

By the way, she isn't able to clear No Man's Land on her own. It takes everyone else charging with her to win the day, after she gets pinned down. Even when she's meeting Steve's team, she displays a decent level of arrogance, attempting to "one-up" their language expert by speaking to him in all the languages she magically learned, and then resorts to Themysciran to stump him. What does Diana really get out of this, other than proving she's better than someone she just met? I mean, it's a funny scene, but again it doesn't say very good things about Diana as a person.

This isn't exactly helped by Gal Gadot's acting style. Now I'm not saying she's a bad actress, she's actually really good, when she has a director who lets her run wild. But one of the reasons she was so cool in Batman v Superman: Martha of Justice was because we saw so little of her, but when we did see her, she looked confident, mysterious, and dangerous. And now, when she has a whole movie to work with, she spends the whole time (minus the final scene and one freak-out) looking...confident, mysterious, and dangerous. She mostly just smirks, looks confused, and shouts in battle. And that's mostly it until the climax, when Jenkins finally seems comfortable enough to let Gal Gadot do her thing.

Earlier I showed one of Diana's main facial expressions.
This is the other one.
And while we see Diana as someone who genuinely does want to help and protect people, that gets reversed at the end of the movie. See, she only wanted to protect people because she believed that people were basically good, and when she sees that they're not, she basically throws in the towel and says "who cares?" She does have something of an existential crisis, not because she killed a bunch of people or just assassinated the wrong guy, but because humans suck. Never does she go "Oh no! What have I done?" about any of this. She instead blames Steve (and humanity) and walks off, declaring herself above humanity.

Nice.

Honestly, one of the main reasons I like the No Man's Land scene, in spite of some of its issues, is that it's really the only time we see Diana being an actual hero, putting the good of others over her mission. Other than that scene, the most heroic character in the movie is actually Steve Trevor.

In fact, at the very, very end of the movie, it's Steve that makes the ultimate sacrifice to save the world, not Diana. Diana doesn't even try to stop him. It's Steve who believes that he has to save everyone he can, good or evil, while Diana--when she sees human nature for what it is--is content to let them rot. It's Steve that assembles the team, Steve that creates the plans, and Steve that leads the team. Diana largely is the muscle and, towards the end, the one that screws up Steve's plans by getting in the way. And neither she, nor the screenwriter, ever seem to realize that Diana's been doing this.

But, in all fairness, at the end, it's Steve's ideology that allows Diana to defeat Ares. She adopts it as her own here, but that philosophy--the belief that we should try to save people, even from themselves, until there is no other alternative--is what makes Wonder Woman...Wonder Woman. It's not her powers or how tough she is or how she's a strong independent woman who don't need no man, Wonder Woman is defined by her belief that people are worth saving, and her willingness to act on, and die for, that belief.

So, in a lot of ways, Diana isn't Wonder Woman until the last ten minutes of the movie, because she doesn't hold to those beliefs. Sure, this is an origin story, but I wanted to see this movie to see Wonder Woman on the big screen. Not someone who might be Wonder Woman in the last ten minutes. Just as an example, no one wants to sit through a Spider-Man movie where Peter Parker's a selfish jerk all the way until the end, just because it's implied he'll be better in a later movie.

...
Hmm, that's kinda awkward.
It's Steve that believes in saving people, and those beliefs are a lot of the reason why Steve pretty continuously outshines Diana, in spite of all the butt she gets to kick. Speaking of which...

The Action Scenes - Okay, this section won't be as long as the last one, I swear. But, while the No Man's Land scene in particular is really good, Patty Jenkins really betrays her inexperience with fast-paced action in this movie. First off, she relies on slow-motion way too much, but she also doesn't use slow-motion well. In most action movies, slow-motion is either used to give you a better view of something you never would have been able to see in real-time, or to extend a brief moment of awesomeness. Jenkins pretty much exclusively opts for the latter, and she uses it a lot, mostly when Diana is charging into battle. But she doesn't go into slow-motion when Diana is landing a blow, instead, she slows things down when Diana is about to land a blow, speeding up before the punch lands. Sure it looks cool the first time, but it starts to get old really quickly.

On top of that, there are some editing problems too. There's a scene where a bunch of baddies attack Steve and Diana, and the action is cut very strangely. For example, there's a moment where a bad guy has grabbed one of our heroes from behind, his victim (I believe it was Diana) struggling to break free. We cut to a different angle and they already have broken free. There's a lot of moments like this, where the actual blow isn't actually shown on screen, but the lead-up and the fallout are. Which made a lot of the action fall flat for me, since it's hard to get a sense of how strong Diana is when you rarely see one of her punches land.

Add to this the obvious wire-work by the amazons. And speaking of which, Diana's training with Antiope could have been much more convincing. As I was watching her train in the theaters, it struck me that Gal Gadot was clearly holding back, pulling her punches to avoid hurting Robin Wright. Maybe that was a deliberate choice, but still, it reminded me that these were both actresses, not real amazons, and that's never a good thing.

See, this Wonder Woman's attacks look like they hurt.
A lot.
Then there's the finale, which is basically entirely computer generated (and it shows) except for Diana. I'm not sure if it's the direction or Gal Gadot's acting, but she doesn't seem to be giving it her all here either, like she was feeling self-conscious at the thought of fighting something that wasn't actually there. Both the acting and the CGI make it almost painfully obvious that this is on a green screen.

Hippolyta and the God Killer - Hippolyta is the world's worst mother. Not only that, but she seems to do a pretty bad job of being a queen, too, from what we're shown. Her job, as queen, is to protect the island from Ares. Her daughter, Diana, is a demigod literally made for the purpose of defeating Ares. One would think, since the amazons all assume that, at some point, Ares will attack them, the best way to protect Diana would be to train her, to make her the most capable warrior in Themyscira.

But Hippolyta doesn't let her be trained for years. So Antiope has to train her behind Hippolyta's back. And when Hippolyta discovers that her express orders have been disobeyed? She shrugs and tells them to go ahead. Nice leadership skills.

Then, knowing full well that Diana is destined to fight Ares, Hippolyta tells Diana a story about the God Killer being a sword. So Diana naturally assumes that using that sword will kill Ares. Turns out, it's just a sword, and that assumption very nearly gets Diana killed. Which was...completely predictable.

To top it all off, one of the amazons even asks Hippolyta if they should tell Diana, and she says no, because "the more she knows, the sooner he will find her." Assuming that there isn't some other secret about Diana's conception, and some other being trying to hunt her down, this is probably referring to Ares, and that's most likely how we're supposed to take it. But if she doesn't know she's the God Killer, how is she supposed to fight Ares? And if it's some other villain, how is she supposed to fight this mystery man in the future?

What's she supposed to do, love them to death?

Wait, hold on...

The Climax - The climax of this movie is kind of a mess. Maybe there's just something I'm missing, but I had a lot of questions, and a lot of problems. I've already talked about how Diana pulls a bunch of powers out of a hat to easily defeat Ares, but that's not the only problem.

She doesn't even try to save Steve. Steve is, of course, trying to save the world from the massive gas attack the Germans are launching. He runs up to Diana, tells her he loves her, and runs across the tarmac to get to the plane. Diana pretty much just sits there (and, granted, she just got hit pretty hard), but even when Steve takes off, she just lets him go, knowing full well what he's going to do. She doesn't try to chase him, jump on the plane, or anything.

Now maybe that's because she was too busy fighting Ares, but that's the other thing about this scene. Ares doesn't really have a master plan. He's just trying to kill Diana because she's there, and he doesn't even seem to be in a particular rush, given that he's content to sit patiently by while Steve confesses his love to Diana on the battlefield. But there's not any master plan of the war god's that she needs to stop right now. It's basically just fighting for her own life, while Steve is fighting to save the world.

It's also revealed that Ares wasn't behind World War 1 at all, he was just nudging a few things here and there to make it slightly more devastating. Otherwise, he was just sitting back and watching the show, because humans would do it all to themselves, with or without him. Steve, at one point, pretty much says the same thing, that humans will war upon themselves even without any intervention from the outside. Diana accepting that she was wrong, and still choosing to fight for humanity anyway (although, once again, Ares doesn't have a master plan here, so she's basically just fighting him for herself) should have been a pivotal moment in Diana's journey towards becoming Wonder Woman. Instead, she easily defeats Ares with the power of love (I'm only exaggerating a little) and all the Germans--who just saw this random woman burst into their compound, assassinate their leader, and blow up a bunch of their buildings--just kind of hug each other and sink to their knees gratefully. So it really was just supposed to be Ares the whole time, I guess?

I don't know, this movie has some commitment issues.

Warner Bros. - A lot of the biggest problems in this movie arguably come from the DC Extended Universe model. For example, it's got a muted color palette, a heavy dependence on slow-motion, a protagonist who doesn't have much expression, and a final battle that's such a CGI-laden slugfest (big on spectacle, low on stakes) that nothing you see has any weight to it, because there's nothing real to latch onto. Buildings get destroyed, but they're buildings we just saw for the first time about five minutes ago, and the cost of all this destruction, both in monetary value and in human lives, is never really made clear for the audience. All of that is a Zack Snyder staple.

And speaking of Zack Snyder staples, Wonder Woman even has completely un-subtle Jesus imagery.

She even puts one knee forward, to raise one foot slightly above
the other. DC really likes this pose, don't they?
But yeah, you could definitely tell Zack Snyder was still the show runner when Wonder Woman was made. It shows in a lot of ways.

The Indifferent

The Mythology - This one could have gone into either column. The mythology at the beginning of the movie isn't Greek mythology. It's DC's bastardized version of it, and then the movies take a lot of liberties with DC's mythology, which took a lot of liberties of its own. The result is a little bit wonky if you're at all into Greek myth. I was familiar enough with the comic mythology to not really mind too much, but my friend next to me actually started laughing part way through the prologue section. Do with that what you will.

The CGI - It's not great. Not particularly terrible either. I'd say it reminds me of CGI from the mid-to-late 2000s. Each individual shot is probably on par with a single CGI shot from, say, Captain America: The First Avenger, but Jenkins (and DC in particular) didn't quite have the same level of restraint. Where the first Cap movie would have had one or two CG shots, Wonder Woman will have 50 shots that last twice as long. The CGI looks old, somewhat fake, and outdated, and there's a lot of it to go around. But that's not a huge deal for me, since that's been pretty par for the course for DC and Warner Bros. these days. I just kind of expected it. And given the whole Steppenwolf thing in Justice League, honestly things could have been worse.

Ares - Given that DC almost immediately backpedals on Ares's big reveal that he actually...hasn't been...doing much...it's kind of hard to get a read on Ares as a character. He apparently killed all the gods and wants to kill Diana (after the cliche "Join me, and together we will rule the galaxy" speech) now that he knows she's a god too. And he may or may not have influenced the human race. Or, on the other hand, he might have just sat on his rear all day occasionally making helpful suggestions. In fact, the first time we see him, he's trying to broker the armistice (the terms of which, historically, did actually bring about World War 2, but I don't think the writers thought it through that much) and bring about peace. In fact he helps Diana out a fair amount, for...reasons, I guess. I don't know. I like David Thewlis a lot, even though, when it came to the actual Ares scenes, I felt like he might not have been the right choice. He was perfect as Sir Patrick though, and all of his non-powered-up scenes were pretty great. But, despite all the lore behind the guy, it was hard to really see him as particularly threatening. 

Conclusion

You've probably noticed by now that the "bad" section is about a hundred times longer than the "good" section. But, in spite of all that, I really enjoyed seeing Wonder Woman. Chris Pine really makes the movie, and his chemistry with Gal Gadot makes every scene with them just work. I would have honestly paid to see a movie of just the two of them talking for two hours, and I would have enjoyed every second of it.

The stuff that does work works really well. The stuff that doesn't work, well...let's just not focus on that stuff too much. All of this is to say that, while Wonder Woman is by no means "the greatest superhero movie ever made" or even in the top ten, it's still a really good movie and a really fun experience. You don't need to work to find someone talking about why Wonder Woman is great. But no one's really talking about the stuff that needed work, which is a shame. Because if no one recognizes the areas that didn't work, the sequel will be mired in the same problems. But if Patty Jenkins realizes the problems of this movie, and works to remedy them in the sequel, then Wonder Woman 2 will be awesome. 

And now, I leave you with this:

Oh critics, they forgot about the kickbutt
women of the 90s so fast.
Let me know in the comments if you have any thoughts, or if you think I deserve to be horribly mangled for being as wrong about this movie as I probably am. Honestly, this is my opinion, and I'm really interested to see how it matches up with other people's thoughts.